Minecraft Skript | Tabela Jackpot |

KanliAy

GT Rank3
Kayıtlı Kullanıcı
TC Onaylı
Katılım
8 Mar 2019
Mesajlar
35
Tepkime puanı
15
Puanları
8
Konum
Kahramanmaraş
Merhaba değerli forum üyeleri,

Bugün Harun553 arkadaşımızın yapmış olduğu Tabela Jackpot skriptin v1.0 sürümünü tanıtacağım. Bildiğiniz gibi her yerde jackpot skriptleri var ancak tabelaya yansıtılanları ücretli. Ben de kendi çapımda bir tabelalı jackpot skripti yaptım. Umarım beğenirsiniz.
NOT: Skript'in düzgün çalışması için; Sunucunuzda Skript 2.2 ve Essentials pluginleri bulunmalıdır!


Komutlar:
Kod:
Oyuncu Komutları:
» /jp <miktar> : Jackpota katılmayı sağlar. (en az 10K)
» /jpbilgi : Oyun hakkında bilgi verir.
» /jpdurum : Oyuna katıldıktan sonra tabela başında durmadan bilgi almayı sağlar.

Admin Komutları:
» /jpbaslat : oyunu başlatır.
» /jpbaslat1 : oyunda olanların tekrar oyuna katılmasını sağlar.
» /jpbitir <1-10> : Belirtilen şansdaki kişinin oyunu kazanmasını sağlar.
» /jpbitir1 : oyunu komple bitirir.
Görseller:




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2019-03-08_17.53.58.png



Skript Harun553 adlı arkadaşımızdan izin alınarak paylaşılmıştır. eline sağlık teşekkür ederiz.



SKRIPT:

Kod:
#Bu skript HarunBulbull tarafından yapılmıştır!
#İzinsiz paylaşılması yasaktır!
#Sürüm: 1.0

variables:
    {jackpot.%player%} = false
    {zaman} = "2 kişi lazım!"
    {jackpottdurum} = false
    {jackpott} = 0
    {yatırım.%player%} = 0
    {sanniye1} = false
    {sanniye} = false

command /jptabela [<int>]:
    permission: jp.admin
    permission message: &8[&6JackPot&8] » &7Yetkiniz yok!
    trigger:
        if arg-1 isn't set:
            send "&8[&6JackPot&8] » &7/jptabela <1/5>"
            stop
        if arg-1 is between 1 and 5:
            if targeted block is a sign:
                set {jptabela.tabela.%arg-1%} to location of targeted block
                send "&8[&6JackPot&8] » &6%arg-1% &7numaralı tabela ayarlandı!"
                set line 1 of block at {jptabela.tabela.%arg-1%} to "&l&m------------"
                set line 2 of block at {jptabela.tabela.%arg-1%} to "&aOyuncu Yok"
                set line 3 of block at {jptabela.tabela.%arg-1%} to "&aMiktar Yok"
                set line 4 of block at {jptabela.tabela.%arg-1%} to "&l&m------------"
                stop
            else:
                send "&8[&6JackPot&8] » &7Bir tabelaya bakmalısın!"
                stop
        if arg-1 is 6:
            if targeted block is a sign:
                set {jptabela.tabela.%arg-1%} to location of targeted block
                send "&8[&6JackPot&8] » &6Zaman &7tabelası ayarlandı!"
                set line 1 of block at {jptabela.tabela.%arg-1%} to "&lÖdül:"
                set line 2 of block at {jptabela.tabela.%arg-1%} to "&4&l%{jackpott}% TL"
                set line 3 of block at {jptabela.tabela.%arg-1%} to "&lZaman:"
                set line 4 of block at {jptabela.tabela.%arg-1%} to "&4&l%{zaman}%"
                stop
            else:
                send "&8[&6JackPot&8] » &7Bir tabelaya bakmalısın!"
                stop
        else:
            send "&8[&6JackPot&8] » &7Sayı yalnızca 1-5 ve 1-5 aralığında ya da 6 olabilir!"
            stop
          
          
          
          

command /jp [<int>]:
    aliases: /jackpot
    trigger:
        if arg-1 isn't set:
            send "&8[&6JackPot&8] » &7/jp miktar"
            stop
        if {jackpot.%player%} is false:
            if arg-1 is greater than 9999:
                if player's balance is greater than arg-1:
                    if line 2 of block at {jptabela.tabela.1} is "&aOyuncu Yok":
                        add player to {jackkk::*}
                        set {şans1.%player%} to 10
                        set {şans.%player%} to "%{şans1.%player%}%/10"
                        set {jackpot.%player%} to true
                        set {player1} to "%player's name%"
                        execute console command "eco take %player% %arg-1%"
                        add arg-1 to {jackpott}
                        set {yatırım.%player%} to arg-1
                        set {jackpottdurum} to true
                        set line 2 of block at {jptabela.tabela.6} to "&4&l%{jackpott}% TL"
                        set line 1 of block at {jptabela.tabela.1} to "&l&m--[ &4&l 1. &0&l&m ]--"
                        set line 2 of block at {jptabela.tabela.1} to "&c&l%player%"
                        set line 3 of block at {jptabela.tabela.1} to "&4&l%arg-1% TL"
                        set line 4 of block at {jptabela.tabela.1} to "&c&lŞans: %{şans.%player%}%"
                        stop
                        set {sanniye} to false
                    if line 2 of block at {jptabela.tabela.2} is "&aOyuncu Yok":
                        if arg-1 is greater than {jackpott}:
                            set {şans1.%player%} to 10
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                            remove 1 from {şans1.%{player1}%}
                            set {şans.%{player1}%} to "%{şans1.%{player1}%}%/10"
                        if arg-1 is {jackpott}:
                            set {şans1.%player%} to 10
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                            remove 1 from {şans1.%{player1}%}
                            set {şans.%{player1}%} to "%{şans1.%{player1}%}%/10"
                        if arg-1 is less than {jackpott}:
                            set {şans1.%player%} to 5
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                        set {jackpot.%player%} to true
                        add player to {jackkk::*}
                        set {player2} to player
                        execute console command "eco take %player% %arg-1%"
                        add arg-1 to {jackpott}
                        set {yatırım.%player%} to arg-1
                        set {zaman} to 30
                        set line 2 of block at {jptabela.tabela.6} to "&4&l%{jackpott}% TL"
                        set line 4 of block at {jptabela.tabela.6} to "&4&l%{zaman}% Dakika"
                        set line 1 of block at {jptabela.tabela.2} to "&l&m--[ &4&l 2. &0&l&m ]--"
                        set line 2 of block at {jptabela.tabela.2} to "&c&l%player%"
                        set line 3 of block at {jptabela.tabela.2} to "&4&l%arg-1% TL"
                        set line 4 of block at {jptabela.tabela.2} to "&c&lŞans: %{şans.%player%}%"
                        set line 4 of block at {jptabela.tabela.1} to "&c&lŞans: %{şans.%{player1}%}%"
                        stop
                    if line 2 of block at {jptabela.tabela.3} is "&aOyuncu Yok":
                        if arg-1 is greater than {jackpott}:
                            set {şans1.%player%} to 10
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                            remove 2 from {şans1.%{player1}%}
                            set {şans.%{player1}%} to "%{şans1.%{player1}%}%/10"
                            remove 1 from {şans1.%{player2}%}
                            set {şans.%{player2}%} to "%{şans1.%{player2}%}%/10"
                        if arg-1 is {jackpott}:
                            set {şans1.%player%} to 10
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                            remove 1 from {şans1.%{player2}%}
                            set {şans.%{player2}%} to "%{şans1.%{player2}%}%/10"
                            remove 1 from {şans1.%{player1}%}
                            set {şans.%{player1}%} to "%{şans1.%{player1}%}%/10"
                        if arg-1 is less than {jackpott}:
                            set {şans1.%player%} to 5
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                        set {jackpot.%player%} to true
                        set {player3} to player
                        execute console command "eco take %player% %arg-1%"
                        add player to {jackkk::*}
                        add arg-1 to {jackpott}
                        if {zaman} is greater than 15:
                            set {zaman} to 15
                        set {yatırım.%player%} to arg-1
                        set line 2 of block at {jptabela.tabela.6} to "&4&l%{jackpott}% TL"
                        set line 4 of block at {jptabela.tabela.6} to "&4&l%{zaman}% Dakika"
                        set line 1 of block at {jptabela.tabela.3} to "&l&m--[ &4&l 3. &0&l&m ]--"
                        set line 2 of block at {jptabela.tabela.3} to "&c&l%player%"
                        set line 3 of block at {jptabela.tabela.3} to "&4&l%arg-1% TL"
                        set line 4 of block at {jptabela.tabela.3} to "&c&lŞans: %{şans.%player%}%"
                        set line 4 of block at {jptabela.tabela.2} to "&c&lŞans: %{şans.%{player2}%}%"
                        set line 4 of block at {jptabela.tabela.1} to "&c&lŞans: %{şans.%{player1}%}%"
                        stop
                    if line 2 of block at {jptabela.tabela.4} is "&aOyuncu Yok":
                        if arg-1 is greater than {jackpott}:
                            set {şans1.%player%} to 10
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                            remove 3 from {şans1.%{player1}%}
                            set {şans.%{player1}%} to "%{şans1.%{player1}%}%/10"
                            remove 2 from {şans1.%{player2}%}
                            set {şans.%{player2}%} to "%{şans1.%{player2}%}%/10"
                            remove 1 from {şans1.%{player3}%}
                            set {şans.%{player3}%} to "%{şans1.%{player3}%}%/10"
                        if arg-1 is {jackpott}:
                            set {şans1.%player%} to 10
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                            remove 1 from {şans1.%{player3}%}
                            set {şans.%{player3}%} to "%{şans1.%{player3}%}%/10"
                            remove 1 from {şans1.%{player2}%}
                            set {şans.%{player2}%} to "%{şans1.%{player2}%}%/10"
                            remove 1 from {şans1.%{player1}%}
                            set {şans.%{player1}%} to "%{şans1.%{player1}%}%/10"
                        if arg-1 is less than {jackpott}:
                            set {şans1.%player%} to 5
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                        set {jackpot.%player%} to true
                        set {player4} to player
                        execute console command "eco take %player% %arg-1%"
                        add player to {jackkk::*}
                        add arg-1 to {jackpott}
                        if {zaman} is greater than 10:
                            set {zaman} to 10
                        set {yatırım.%player%} to arg-1
                        set line 2 of block at {jptabela.tabela.6} to "&4&l%{jackpott}% TL"
                        set line 4 of block at {jptabela.tabela.6} to "&4&l%{zaman}% Dakika"
                        set line 1 of block at {jptabela.tabela.4} to "&l&m--[ &4&l 4. &0&l&m ]--"
                        set line 2 of block at {jptabela.tabela.4} to "&c&l%player%"
                        set line 3 of block at {jptabela.tabela.4} to "&4&l%arg-1% TL"
                        set line 4 of block at {jptabela.tabela.4} to "&c&lŞans: %{şans.%player%}%"
                        set line 4 of block at {jptabela.tabela.3} to "&c&lŞans: %{şans.%{player3}%}%"
                        set line 4 of block at {jptabela.tabela.2} to "&c&lŞans: %{şans.%{player2}%}%"
                        set line 4 of block at {jptabela.tabela.1} to "&c&lŞans: %{şans.%{player1}%}%"
                        stop
                    if line 2 of block at {jptabela.tabela.5} is "&aOyuncu Yok":
                        if arg-1 is greater than {jackpott}:
                            set {şans1.%player%} to 10
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                            remove 4 from {şans1.%{player1}%}
                            set {şans.%{player1}%} to "%{şans1.%{player1}%}%/10"
                            remove 3 from {şans1.%{player2}%}
                            set {şans.%{player2}%} to "%{şans1.%{player2}%}%/10"
                            remove 2 from {şans1.%{player3}%}
                            set {şans.%{player3}%} to "%{şans1.%{player3}%}%/10"
                            remove 1 from {şans1.%{player4}%}
                            set {şans.%{player4}%} to "%{şans1.%{player4}%}%/10"
                        if arg-1 is {jackpott}:
                            set {şans1.%player%} to 10
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                            remove 1 from {şans1.%{player4}%}
                            set {şans.%{player4}%} to "%{şans1.%{player4}%}%/10"
                            remove 1 from {şans1.%{player3}%}
                            set {şans.%{player3}%} to "%{şans1.%{player3}%}%/10"
                            remove 1 from {şans1.%{player2}%}
                            set {şans.%{player2}%} to "%{şans1.%{player2}%}%/10"
                            remove 1 from {şans1.%{player1}%}
                            set {şans.%{player1}%} to "%{şans1.%{player1}%}%/10"
                        if arg-1 is less than {jackpott}:
                            set {şans1.%player%} to 5
                            set {şans.%player%} to "%{şans1.%player%}%/10"
                        set {jackpot.%player%} to true
                        set {player5} to player
                        execute console command "eco take %player% %arg-1%"
                        add player to {jackkk::*}
                        add arg-1 to {jackpott}
                        set {jackpottdurum} to false
                        set {sanniye} to true
                        set {zaman} to 10
                        set {yatırım.%player%} to arg-1
                        set line 2 of block at {jptabela.tabela.6} to "&4&l%{jackpott}% TL"
                        set line 1 of block at {jptabela.tabela.5} to "&l&m--[ &4&l 5. &0&l&m ]--"
                        set line 2 of block at {jptabela.tabela.5} to "&c&l%player%"
                        set line 3 of block at {jptabela.tabela.5} to "&4&l%arg-1% TL"
                        set line 4 of block at {jptabela.tabela.5} to "&c&lŞans: %{şans.%player%}%"
                        set line 4 of block at {jptabela.tabela.4} to "&c&lŞans: %{şans.%{player4}%}%"
                        set line 4 of block at {jptabela.tabela.3} to "&c&lŞans: %{şans.%{player3}%}%"
                        set line 4 of block at {jptabela.tabela.2} to "&c&lŞans: %{şans.%{player2}%}%"
                        set line 4 of block at {jptabela.tabela.1} to "&c&lŞans: %{şans.%{player1}%}%"
                        stop
                    else:
                        send "&8[&6JackPot&8] » &7Maalesef Jackpot dolu!"
                else:
                    send "&8[&6JackPot&8] » &7Yeterli paran yok!"
            else:
                send "&8[&6JackPot&8] » &7Miktarınız en az &610K&7 olabilir."
        else:
            send "&8[&6JackPot&8] » &7Zaten Jackpottasın!"
          
command /jpbaslat:
    permission: jp.admin
    permission message: &8[&6JackPot&8] » &7Yetkiniz yok!
    trigger:
        set line 1 of block at {jptabela.tabela.1} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.1} to "&aJackpot"
        set line 3 of block at {jptabela.tabela.1} to "&aÇekilyor..."
        set line 4 of block at {jptabela.tabela.1} to "&l&m------------"
        set line 1 of block at {jptabela.tabela.2} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.2} to "&aJackpot"
        set line 3 of block at {jptabela.tabela.2} to "&aÇekilyor..."
        set line 4 of block at {jptabela.tabela.2} to "&l&m------------"
        set line 1 of block at {jptabela.tabela.3} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.3} to "&aJackpot"
        set line 3 of block at {jptabela.tabela.3} to "&aÇekilyor..."
        set line 4 of block at {jptabela.tabela.3} to "&l&m------------"
        set line 1 of block at {jptabela.tabela.4} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.4} to "&aJackpot"
        set line 3 of block at {jptabela.tabela.4} to "&aÇekilyor..."
        set line 4 of block at {jptabela.tabela.4} to "&l&m------------"
        set line 1 of block at {jptabela.tabela.5} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.5} to "&aJackpot"
        set line 3 of block at {jptabela.tabela.5} to "&aÇekilyor..."
        set line 4 of block at {jptabela.tabela.5} to "&l&m------------"
        set {sanniye1} to true
        set {zaman} to 90
        chance of 53%:
            execute console command "/jpbitir 10"
            stop
        chance of 10%:
            execute console command "/jpbitir 9"
            stop
        chance of 9%:
            execute console command "/jpbitir 8"
            stop
        chance of 7%:
            execute console command "/jpbitir 7"
            stop
        chance of 6%:
            execute console command "/jpbitir 6"
            stop
        chance of 5%:
            execute console command "/jpbitir 5"
            stop
        chance of 4%:
            execute console command "/jpbitir 4"
            stop
        chance of 3%:
            execute console command "/jpbitir 3"
            stop
        chance of 2%:
            execute console command "/jpbitir 2"
            stop
        chance of 1%:
            execute console command "/jpbitir 1"
            stop
      
command /jpbitir1:
    permission: jp.admin
    permission message: &8[&6JackPot&8] » &7Yetkiniz yok!
    trigger:
        wait 2 seconds
        broadcast ""
        broadcast "&8&l&m--------------------"
        broadcast ""
        broadcast "&6&l       JackPot"
        broadcast ""
        broadcast " &8» &7Kazanan: &6%{kazanan}%"
        broadcast ""
        broadcast " &8» &7Ödül: &6%{jackpott}% TL"
        broadcast " &8» &7Şans: &6%{şans.%{kazanan}%}%"
        broadcast ""
        broadcast "&8&l&m--------------------"
        broadcast ""
        execute console command "eco give %{kazanan}% %{jackpott}%"
        set line 1 of block at {jptabela.tabela.1} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.1} to "&aOyuncu Yok"
        set line 3 of block at {jptabela.tabela.1} to "&aMiktar Yok"
        set line 4 of block at {jptabela.tabela.1} to "&l&m------------"
        set line 1 of block at {jptabela.tabela.2} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.2} to "&aOyuncu Yok"
        set line 3 of block at {jptabela.tabela.2} to "&aMiktar Yok"
        set line 4 of block at {jptabela.tabela.2} to "&l&m------------"
        set line 1 of block at {jptabela.tabela.3} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.3} to "&aOyuncu Yok"
        set line 3 of block at {jptabela.tabela.3} to "&aMiktar Yok"
        set line 4 of block at {jptabela.tabela.3} to "&l&m------------"
        set line 1 of block at {jptabela.tabela.4} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.4} to "&aOyuncu Yok"
        set line 3 of block at {jptabela.tabela.4} to "&aMiktar Yok"
        set line 4 of block at {jptabela.tabela.4} to "&l&m------------"
        set line 1 of block at {jptabela.tabela.5} to "&l&m------------"
        set line 2 of block at {jptabela.tabela.5} to "&aOyuncu Yok"
        set line 3 of block at {jptabela.tabela.5} to "&aMiktar Yok"
        set line 4 of block at {jptabela.tabela.5} to "&l&m------------"
        set {zaman} to "2 kişi lazım!"
        set line 4 of block at {jptabela.tabela.6} to "&4&l%{zaman}%"
        loop all players:
            set {jackpot.%loop-player%} to false
        set {jackpott} to 0
        set line 2 of block at {jptabela.tabela.6} to "&4&l%{jackpott}% TL"
        set {kazanan} to "JPYOKSUAN"
        set {jackpottdurum1} to false
      
command /jpbitir [<int>]:
    permission: jp.admin
    permission message: &8[&6JackPot&8] » &7Yetkiniz yok!
    trigger:
        set {jackpottdurum1} to true
        wait 2 seconds
        if arg-1 is 1:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 1:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar1} to true
                wait 4 seconds
                set {jptekrar1} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 2:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 2:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar2} to true
                wait 4 seconds
                set {jptekrar2} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 3:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 3:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar3} to true
                wait 4 seconds
                set {jptekrar3} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 4:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 4:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar4} to true
                wait 4 seconds
                set {jptekrar4} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 5:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 5:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar5} to true
                wait 4 seconds
                set {jptekrar5} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 6:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 6:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar6} to true
                wait 4 seconds
                set {jptekrar6} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 7:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 7:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar7} to true
                wait 4 seconds
                set {jptekrar7} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 8:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 8:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar8} to true
                wait 4 seconds
                set {jptekrar8} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 9:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 9:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar9} to true
                wait 4 seconds
                set {jptekrar9} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
        if arg-1 is 10:
            set {player} to a random element out of {jackkk::*}
            if {şans1.%{player}%} is 10:
                set {kazanan} to {player}
                execute console command "jpbitir1"
                stop
            else:
                set {jptekrar10} to true
                wait 4 seconds
                set {jptekrar10} to false
                if {kazanan} is "JPYOKSUAN":
                    execute console command "jpbaslat"
                    stop
                  
every seconds:
    if {jptekrar1} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 1:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar1} to false
            set {jackpottdurum1} to false
    if {jptekrar2} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 2:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar2} to false
            set {jackpottdurum1} to false
    if {jptekrar3} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 3:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar3} to false
            set {jackpottdurum1} to false
    if {jptekrar4} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 4:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar4} to false
            set {jackpottdurum1} to false
    if {jptekrar5} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 5:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar5} to false
            set {jackpottdurum1} to false
    if {jptekrar6} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 6:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar6} to false
            set {jackpottdurum1} to false
    if {jptekrar7} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 7:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar7} to false
            set {jackpottdurum1} to false
    if {jptekrar8} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 8:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar8} to false
            set {jackpottdurum1} to false
    if {jptekrar9} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 9:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar9} to false
            set {jackpottdurum1} to false
    if {jptekrar10} is true:
        set {player} to a random element out of {jackkk::*}
        if {şans1.%{player}%} is 10:
            set {kazanan} to {player}
            execute console command "jpbitir1"
            set {jptekrar10} to false
            set {jackpottdurum1} to false
      
command /jpbaslat1:
    permission: jp.admin
    permission message: &8[&6JackPot&8] » &7Yetkiniz yok!
    trigger:
        loop all players:
            set {jackpot.%loop-player%} to false
          
every minutes:
    if {jackpottdurum} is true:
        if {zaman} is greater than 1:
            remove 1 from {zaman}
            set line 4 of block at {jptabela.tabela.6} to "&4&l%{zaman}% Dakika"
        if {zaman} is 1:
            set {jackpottdurum} to false
            set {sanniye} to true
            set {zaman} to 59

every seconds:
    if {sanniye} is true:
        if {zaman} is greater than 0:
            remove 1 from {zaman}
            set line 4 of block at {jptabela.tabela.6} to "&4&l%{zaman}% Saniye"
        if {zaman} is 0:
            set line 4 of block at {jptabela.tabela.6} to "&4&lJP Çekiliyor..."
            execute console command "jpbaslat"
            set {sanniye} to false
    if {sanniye1} is true:
        if {jackpottdurum1} is true:
            if {zaman} is greater than 0:
                remove 1 from {zaman}
                set line 4 of block at {jptabela.tabela.6} to "&4&l%{zaman}% Saniye"
            if {zaman} is 0:
                set line 4 of block at {jptabela.tabela.6} to "&4&lJP Çekiliyor..."
                if {jackpottdurum1} is true:
                    set {player} to a random element out of {jackkk::*}
                    set {kazanan} to {player}
                    execute console command "jpbitir1"
                    set {jackpottdurum1} to false
          
command /jpdurum:
    aliases: /jpdurumum, /jackpotdurum, /jackpotdurumum
    trigger:
        if {yatırım.%player%} is greater than 1:
            send ""
            send "&8&l&m--------------------"
            send ""
            send "&6&l       JackPot"
            send ""
            send " &8» &7Ödül: &6%{jackpott}% TL"
            send " &8» &7Şans: &6%{şans.%player%}%"
            send " &8» &7Yatırım: &6%{yatırım.%player%}% TL"
            send ""
            send " &8» &7Zaman: %line 4 of block at {jptabela.tabela.6}%"
            send ""
            send "&8&l&m--------------------"
            send ""
            stop
        else:
            send "&8[&6JackPot&8] » &7Jackpotta değilsin!"
            stop
          
command /jpbilgi:
    aliases: /jackpotbilgi
    trigger:
        send ""
        send "&8&l&m--------------------"
        send ""
        send "&8» &6JackPot &7bir tür şans oyunudur."
        send "&8» &65 kişi &7en az &610K &7olmak üzere para yatırır."
        send "&8» &7Ne kadar para yatırırsan şansın o kadar artar."
        send "&8» &7Kazanan yatırılan tüm parayı alır."
        send "&8» &7Şansın ne kadar yüksek olursa olsun, bazen top kimseye gelmez. Bu durumlarda sistem &c90 saniye&7'den geri sayar ve rasgele bir katılımcı kazanır."
        send "&8» &7Şansına güveniyorsan; &6/jp miktar"
        send "&8» &7Bol şans"
        send ""
        send "&8&l&m--------------------"
        send ""
 



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